About The Project
The goal of this project was to learn and understand UX/UI practices in a gaming context using Sims 4.
Roles & Responsibilities
My role was to analyze the Sims 4 UX/UI design and recreate a version of it by using various UX/UI processes like player journey, paper prototypes, flow charts, wireframes, usability tests, and UI mockups.
Length of the project
7 weeks (March 10 2025 – April 24 2025)
Challenges
- This was my first exposure to anything UX/UI related in gaming so I had a bit of a learning curve when it came to concepts
- Limited knowledge of photoshop and figma
Work Process

Player Journey

Paper Prototype & Flow Chart


Wireframe & Iterations
Sim Creation Screen

Location Screen

Usability Test Results
- It was hard to notice the save and exit icons
- Place save and exit icons next to each other and to the top right
- There should be an indication that the sim can be rotated
- Add rotation arrows for the sim
- It would be helpful to know the price of the house
- Add pricing to houses
- Check marks to highlight houses is confusing as check marks usually means selected
- Highlight available and unavailable houses in different ways.
- There should be save and exit icons on every screen
- Add save and exit icons on every screen
- World icons need to be a little bigger and veritically aligned
- Increase size of world icons and change orientation
Iterated Mockups


UI Moodboard

UI Mockups & Style Guide
UI Mockups
I wanted to challenge myself decided to add my own twist to the wireframe I created and use Animal Crossing’s UI instead of the native Sims 4 UI.


UI Style Guide

Outcomes & Conclusions
- Learned UX/UI design principles in a gaming context
- Learned how to work efficiently within a short time limit with limited resources while learning on the go
- Learned how to use another game’s style in different situations.
Conclusion
This project was a great exercise for me to grasp the basics of UX/UI in a gaming context. I learned to understand player emotions, created a visual outline of the game’s structure, and created my own version of the game’s wireframe. I was able to use all these processes and create a brand new UI mockup and style guide for the game.
In the future, I would like to work on more screens from more games and develop my own visual guide.
